![]() Going hand-in-hand with those elaborate environments is the combat, which, after a tutorialized introduction, really opens up to reveal the extent of your abilities. It looks different, but it's still so satisfying to take one's time with an encounter and get things exactly right. Level design is what those Arkane games do best (truly better than anyone, in my opinion), and Weird West looks to recreate some of that magic even from an angled perspective. ![]() Just like Dishonored and Prey before it, Weird West gives players hub-like levels full of enemies, but also ripe with opportunities.ĭo you create a distraction then sneak in the back door? Do you pick off enemies one by one, hiding their bodies in the tall grass? Maybe you set off a chain reaction that gets all the enemies in one spot only to shoot out a lantern near an oil slick, allowing you to burn them all away. The EnvironmentsĪs the game opens with the death of your son and the kidnapping of your husband, you'd think Weird West is set to be a bloodsoaked vengeance quest, but it doesn't have to be. ![]() Raphael Colantonio, former President and Creative Director of Arkane Studios, founded the team alongside Julien Roby, former producer at Arkane, and industry vet Binu Philip, COO.Ĭollectively, the team's penchant for immersive sims and games with deep systems is on display early and often with Weird West, and as this is a genre that lives and dies primarily on level design, I'm excited to see this team put their expertise to use on a more focused scale such as this. While that necessitates an introduction, the team's past works need no such thing. Weird West comes from WolfEye, but this is the small, distributed team's first game. Here's why I'm excited for the WolfEye debut, Weird West. So it should be to no one's surprise that it's looking quite fine itself.Īfter a few hours with an early build of the game, I've fired off a six-shooter of things that caught my attention in the promising preview. Weird Westis an upcoming indie take on the immersive sim, but it comes from a team comprised of former AAA vets who worked on Dishonoredand Prey, two of the finest takes on the slippery genre to date.
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